Tiny Beast, Unaligned
AC 13    Initiative +3 (13)
HP 2 (1d4 − 1)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 5 −3 −3
DEX 16 +3 +3
CON 8 −1 −1
Mod Save
INT 2 −4 −4
WIS 14 +2 +2
CHA 6 −2 −2
Skills Perception +6
Senses Darkvision; Passive Perception 16
Languages Elvish
CR 0 (XP 10; PB +2)
Traits

Ranger's Companion. The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.

Actions

Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 3 Slashing damage.

 

Bonus Actions

Swarm. When Making an Attack Roll: Connie becomes a swarm to cause confusion for the target. 

Habitat: ArcticCoastalForestGrasslandHillMountain

Quilliami

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