Blood Form
The creature can enter a hostile creature's space and stop there. It can move through spaces as narrow as one inch without squeezing.
Multiattack. The creature makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 14 (2d8 + 4) necrotic damage.
Blood Drain (recharge 4-6) Each creature in the elemental's space must make a DC15 Strength saving throw. On a failed save, the target takes 11 (2d10) necrotic damage. The elemental pulls the target's blood by osmosis and gains half of the damage done as temporary hit points.
The elemental can also drain the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains a number of d4s equal to the HD of the creature, as temporary hit points.
Description
The origin of the blood elemental is unknown. Some say that they were born as a result of blood magic, while others say they are natives of a plane that is unknown to people, and others say they are so rare that they haven't been spotted in a known plane. In any case, a blood elemental is a terrifying creature. It feeds from the very vitality and blood of mortal races and creatures, leaving empty husks completely dried of blood.
However, not everyone is afraid of these creatures; some even chase and hunt them. It is said that their body of blood is a huge source of food for vampires. Additionally, some blood cults and blood mages also search for these creatures to use them as spell material, or perhaps to gain control of them.
This monster is taken from Corpus Malicious Demo Booklet. corpusmalicious (dot) com
Previous Versions
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