Small Construct, Unaligned
Armor Class 15 natural armor
Hit Points 22 (5d6 + 5)
Speed 30 ft., Flying
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)
Senses Darkvision 60, Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Volatile Core. When the automaton is reduced to 0 hit points, its core ruptures in a burst of unstable energy. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one.

Linked Construct. When the Ancient Automaton is reduced to 0 hit points, this construct immediately ceases functioning and is reduced to 0 hit points.

Actions

Repair Protocol. The automaton projects a tethering beam of restorative energy at one construct it can see within 30 feet of it. The target regains 7 (2d4 + 2) hit points.

Overcharge Protocol (Recharge 6). While Repair Protocol is active, the automaton sends a surge of restorative energy through its tethering beam. The construct targeted by Repair Protocol regains 11 (2d8 + 2) hit points.

Bonus Actions

Evasive Maneuvers. The automaton takes the Disengage action.

Graham3D

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