Tiny unknown (Any), Neutral
Armor Class 5 (Natural Armor)
Hit Points 1 (1d4)
Speed 5 ft., Burrow 5 ft.
STR
1 (-5)
DEX
3 (-4)
CON
1 (-5)
INT
4 (-3)
WIS
2 (-4)
CHA
2 (-4)
Skills Stealth +5
Senses Tremorsense 10 ft, Passive Perception 8
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Small. the ant is so small that you have to do a DC 20 investigation check to see and has an advantage on stealth checks  

Actions

Bite. bite: +1 to hit, reach 1 ft., 1 target. Hit: 0 (1d4 - 4) [piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Any

Cooldude508

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