Medium Or Small Construct, Neutral Evil
Armor Class 12 Natural armor
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +4, WIS +2
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Gear Anything the automata had on it before transformation (adjust stats as needed)
Senses Blindsight since corruption differs between individual automata, some have had their ocular lenses broken, so the corrupted hive mind adapted, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Chaos orb core. If a corrupted automata is brought down to exactly 1 hp, then the chaos orb implanted in its core is damaged and the automata turns into a Chaos Construct

Corruption. If a corrupted automata brings a construct to 0 hp, the construct is animated as a Corrupted Automata for 1d4 days unless a corrupted Chaos Core is inserted into the construct, which renders the effect permanent.

Fortitude. At the beginning of an encounter with one or more Corrupted Automata, roll 1d20 for each Corrupted Automata present. if an Automata gets a 20, each time they are reduced to 0 HP from any source other than lightning damage, the automata makes a constitution saving throw. The DC is either 10 or half the damage taken, on a success the Automata instead drops to 1 HP, triggering the Chaos or core ability.

Actions

Multiattack. An automata can make 2 slams or a chaotic discharge (if available)

Weapon. Melee Weapon Attack: +5 to hit, reach 5 or 10 ft. Hit: 5 (1d6 + 2) bludgeoning damage damage.

Chaotic discharge (recharge on 6). Ranged Weapon Attack: +4 to hit, range 30 ft cone. Hit: 6 (1d10 + 1) random damage.

Bonus Actions

Pistons. The corrupted automata can change it's melee range from 5 feet to 10 feet, although doing so makes it unable to attack things creatures within 5 feet of it until it uses a bonus action to retract the pistons returning its range to 5 feet.

Description

When any construct is embedded with a corrupted chaos core, they become a corrupted automata. Acting much like traditional zombies, the are usually seen in small groups and usually aren't that intelligent. If a corrupted automata has its chaos core damaged but not destroyed, the chaos core will malfunction and transform the automata into a chaos construct. Some think that the Chaos cores can be extracted, but due to it's corrupted nature, few have ever managed to procure and undamaged core.

 

The Chaos Core, Corrupted Chaos Core, And Chaos Construct are all other homebrews I have created an published. Although I cannot link them here, I trust that if you are to use this you will be able to find them.

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2026 4:22:41 AM
14
0
1
Coming Soon

Monster Tags: construct

Habitat: AnyPlanar (Mechanus)

danman26

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