Undead Fortitude. If damage reduces the chimera to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the chimera drops to 1 hit point instead.
Disgorge Zombie. As a bonus action, the tyrannosaurus zombie head can disgorge a normal zombie, which appears in an unoccupied space within 10 feet of it. The disgorged zombie acts on its own initiative count. After a zombie is disgorged, roll a d4. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the chimera still has this trait when it dies, 1d4-2 normal zombies erupt from its corpse at the start of its next turn. These zombies act on their own initiative count.
Multiattack. The chimera makes three attacks: one with its tyrannosaurus bite, one with its naga bite, and one with its tail. You can choose to use the thunderbeast bite action in place of its tyrannosaurus bite or its naga bite.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Tyrannosaurus Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) piercing damage. If the target is a Small or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the tyrannosaurus zombie head can't bite another target or disgorge zombies.
Naga Bite. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 6 (2d6 - 1) piercing damage plus 10 (3d6) poison damage.
Thunderbeast Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 12 (2d6 + 5) piercing damage.
Description
This chimera is a vile combination of Tyrannosaurus Zombie, Ankylosaurus Zombie, Bone Naga, and Thunderbeast Skeleton, and features the heads of three of those creatures.
Comments