Medium Construct, Neutral
Armor Class 26
Hit Points 266 (30d10 + 101)
Speed 30 ft.
STR
20 (+5)
DEX
24 (+7)
CON
20 (+5)
INT
16 (+3)
WIS
24 (+7)
CHA
10 (+0)
Saving Throws STR +11, DEX +13, WIS +13
Skills Acrobatics +13, Athletics +11, Insight +13, Perception +13, Sleight of Hand +13
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Gear Cobra (Short Sword), Crane (Shield)
Senses Darkvision 120 ft., Passive Perception 23
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. Baruuk is immune to any spell or effect that would alter its form.

Magic Resistance. Baruuk has advantage on saving throws against spells and other magical effects.

Unarmored Defense. Baruuk gains bonus Armor Class base on his Wisdom Modifier.

Magic Weapons. Baruuk's weapon attacks are magical.

Elude. On any given turn, all ranged attacks will faze through Baruuk if he hasn't made an attack that turn. 

Actions

Multiattack. Baruuk makes three melee attacks.

Bash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Desert Wind. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) force damage. (Only accessible after activating Serene Storm). 

Lull (1/Day). Baruuk releases a wave of calming energy in a 20-foot radius. Each creature in that area must succeed on a DC 21 Constitution saving throw or have disadvantage on Strength and Dexterity-based attack rolls, checks, and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Serene Storm(1/Day). Baruuk's restraint becomes eroded when he reaches half Hit Points, causing him to sheath his sword and shield (removed 2 from his Armor Class and can no longer take the slash and slam attack) and activate Serene Storm. In this state, both Elude and Unarmored Defense is deactivated, he can no longer use Lull, Desolate Hand, and Deflect Missle, and Baruuk may now attack using his fist weapon, Desert Storm. Additionally, he gains an additional 30 feet of movement and gains the ability to move along vertical surfaces and across liquids on his turn without falling during the move.

Bonus Actions

Step of the Wind(5/Day). Baruuk can take the Disengage or Dash as a bonus action, and his jump distance is doubled for the turn.

Reactions

Desolate Hand (2/Day). When Baruuk is hit with a melee weapon attack, he can use his reaction to force the attacker to succeed on a DC 21 Strength saving throw have their weapon disarmed. 

Deflect Missile (2/Day). When Baruuk is hit with a ranged attack, he can use his reaction to deflect or catch the projectile, reducing its damaged by 32 (1d10 + 27).

gaoGaosaurus

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