| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 7 | −2 | +0 |
| CHA | 9 | −1 | −1 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Death's Call: When the creature is reduced to half its hit points or fewer for the first time in combat it can call upon nearby lingering undead energy the creature summons 1-2 zombies that appear unoccupied spaces within 30ft of it these zombies are friendly to the summoner and everyone around it the zombies remain till the end of combat or till they are destroied they have the stats of regular zombies and this ability recharges once every long rest
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
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