Small Swarm of Medium constructs, Neutral
Armor Class 16
Hit Points 20 (20d20)
Speed 20 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws STR +2, DEX +3
Skills Intimidation +8
Damage Resistances Cold
Damage Immunities Acid, Fire
Senses Truesight, Passive Perception 15
Languages Abyssal, Celestial, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. magic missile

1st level, casting time 1 action, 120ft, components V S, duration instantaneous, school evocation, attack/save none, damge/ effect force

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

 

 
Actions

Action Name. Enter the description for your action.

main cannon. RangedWeapon Attack: 1d20 hit, range 60ft. (2d8 + poisoning damage) [pricing] damage.

mounted machine gun. rangedweapon attack 3d20 hit, range 35ft, (3d8 + poisoning damage) [pricing] damge

Reactions

Reaction Name. if a soldier has been put into the tank it gains a reaction.

if it has been attack and loss half of it's health the soldier fires the mounted machine gun, roll (4d8 + poisoning damage) for damage roll 

Description

The Challenger 2 is a heavily armoured and well protected tank. The turret and hull are protected by second generation of Chobham armour (also known as Dorchester), the details of which are classified but which is said to be more than twice as strong as steel.

Monster Tags: Armorconstruct

Habitat: ArcticForestGrasslandUrban

Captain_Brexit7

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