| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +10 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 14 | +2 | +8 |
| CHA | 8 | −1 | −1 |
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Crystal-Infused Physiology. The Ashfang Stalker sheds dim red light in a 10-foot radius whenever enraged or bloodied.
Predator's Ambush. If the Ashfang Stalker moves at least 20 feet straight toward a creature before hitting it with a Claw attack, the target must succeed on a DC 13 Strength Saving Throw or be knocked prone.
Forest Stalker. The Ashfang Stalker ignores difficult terrain caused by natural environments such as roots, brush, and uneven forest ground.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus(1d6) fire damage. If the target is a Large or smaller creature, it has the Prone condition.
Claw. MeleeAttack Roll:+5, reach 5ft. Hit: 6 (1d6 + 3)
Ember Roar (Recharge 5-6). The creature unleashes a deep, unnatural roar infused with heat and crystal resonance. Creatures within 20ft. must succeed on a DC 12 Wisdom Saving Throw or become frightened until the end of their next turn.
Multiattack. The Ashfang Stalker makes one Bite and one Claw attack each turn.
Description
A lean, predatory creature resembling a massive wolf twisted by unnatural heat and black crystalline growths. Ember-like cracks glow faintly beneath its hide, and patches of jagged black crystal protrude from its shoulders, spine, and jawline. Its glowing red eyes remain fixed on prey with unsettling intelligence.
Crystal Node Mechanic
The Ashfang Stalker has 3 visible crystal growths:
- Shoulder Node
- Spine Node
- Jaw Node
Each node:
- AC 12
- 5 HP
A node can be targeted separately by attacks.
While At Least 1 Node Remains
The Ashfang Stalker gains:
- +10ft movement speed
- +2 damage on attacks
Node Effects
Shoulder Node Destroyed
- Movement speed reduced by 10ft.
Spine Node Destroyed
- Creature loses resistance to fire
Jaw Node Destroyed
- Bite attack loses bonus fire damage
Crystal Instability
Whenever a node is destroyed:
All creatures within 5ft. must succeed on a DC 12 Dexterity Saving Throw or take 3(1d6) fire damage as unstable ember erupt outward.
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