| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Regeneration. Every other turn, this creature is able to regain (1d6 + 1) hit points.
Liquid form. This creature can form it's body around things around it and attempt to digest what it surrounds. CON SAVE 13
Body Slam. Melee attack roll: +2, reach 5 ft. (1d6 + 2) Bludgeoning damage.
Piercing Strike. Melee attack roll: +2, reach 5 ft. (1d6 + 2) Piercing damage.
Description
A blue gelatinous creature that moves throughout the world blindly looking for food to consume.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments