Medium or Small Humanoid, Any Non-Lawful Alignment
AC 14    Initiative +3 (13)
HP 33 (6d8 + 6)
Speed 40 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 9 −1 −1
WIS 12 +1 +1
CHA 9 −1 −1
Skills Stealth +5
Gear 1 Daggers, dark clothing, 1 leather armor
Senses Passive Perception 11
Languages Common, Thieves' Cant
CR 1 (XP 200; PB +2)
Traits

Backstabber. When the Bandit Cutthroat hits a creature with a melee weapon attack made with advantage, the attack deals an extra 3 damage.

Killer's Edge. The Bandit Cutthroat scores a critical hit on a roll of 19 or 20.

Actions

Multiattack. The Bandit Cutthroat makes two attacks, using Dagger, Slice the Neck, or Pierce the Spine in any combination.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.

Slice the Neck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Slashing damage. If this attack was made with advantage, the target cannot speak above a whisper until the end of its next turn.

Pierce the Spine. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage. If this attack was made with advantage, the target's speed is reduced by 10 feet until the end of its next turn.

Bonus Actions

Hide. The Bandit Cutthroat takes the Hide action.

Description

Bandit Cutthroats are swift close-range killers used by Bandit gangs for ambushes, assassinations, and the removal of isolated targets. They favor light armor, concealed blades, and routes that allow them to approach without being seen. Cutthroats are commonly deployed against scouts, wounded travelers, and guards separated from the main group.

Habitat: Any

ZockerE2014

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