| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Backstabber. When the Bandit Cutthroat hits a creature with a melee weapon attack made with advantage, the attack deals an extra 3 damage.
Killer's Edge. The Bandit Cutthroat scores a critical hit on a roll of 19 or 20.
Multiattack. The Bandit Cutthroat makes two attacks, using Dagger, Slice the Neck, or Pierce the Spine in any combination.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.
Slice the Neck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Slashing damage. If this attack was made with advantage, the target cannot speak above a whisper until the end of its next turn.
Pierce the Spine. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage. If this attack was made with advantage, the target's speed is reduced by 10 feet until the end of its next turn.
Hide. The Bandit Cutthroat takes the Hide action.
Description
Bandit Cutthroats are swift close-range killers used by Bandit gangs for ambushes, assassinations, and the removal of isolated targets. They favor light armor, concealed blades, and routes that allow them to approach without being seen. Cutthroats are commonly deployed against scouts, wounded travelers, and guards separated from the main group.
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