Medium or Small Humanoid, Neutral
AC 14 Mage Armor    Initiative +1 (11)
HP 21 (4d8 + 3)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 15 +2 +2
WIS 11 +0 +0
CHA 11 +0 +0
Skills Arcana +4
Gear Spell components, 1 Stolen spellbook
Senses Passive Perception 10
Languages Common and any three languages, Thieves’ Cant
CR 1 (XP 200; PB +2)
Actions

 Arcane Shot. Melee or Ranged Attack Roll:  +4 to hit, reach 5ft. or ranged 60ft., one traget. Hit: 7 (2d4+2) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, spell attack modifier +4) :

At Will: Light, Mage Hand
2/day Each: Mage Armor, Magic Missile
1/day Each: Witch Bolt, Tasha's Hideous Laughter

Reactions

Shield (2/Day).  The Bandit Arcanist casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Description

Bandit Arcanists are minor spellcasters who have joined or been taken by Bandit groups. Many are failed scollars/apprentices, deserters of Citys, or owners of stolen magical texts. Their ability to cast spells is usually limited, but valuable to any Bandit group that can get their Hands on it.

Habitat: Any

ZockerE2014

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