Large Construct, Lawful Good
AC 19 reinforced plating    Initiative +14 (24)
HP 457 (23d12 + 138)
Speed 50 ft., Fly 80 ft.
Mod Save
STR 30 +10 +28
DEX 12 +1 +1
CON 30 +10 +28
Mod Save
INT 17 +3 +15
WIS 16 +3 +3
CHA 14 +2 +2
Skills Perception +9
Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Poison, Psychic; Exhaustion, Poisoned, Prone, Restrained
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal, Telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits

Light Reactor

The mech emits dim blue-white light in a 20-foot radius. At the start of each of its turns, it gains 10 temporary hit points if it has at least 1 hit point remaining.

Siege Construct

The mech deals double damage to objects and structures.

Mechanical Stability

The mech cannot be knocked prone unless the attacker is Huge or larger.

Actions

Multiattack

The mech makes three attacks: two with its Enforcer Gauntlets and one with its Arc Pulse Cannon.

Enforcer Gauntlet

Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Hit: 19 (2d10 + 8) bludgeoning damage plus 7 (2d6) lightning damage.

If the target is Large or smaller, it must succeed on a DC 18 Strength saving throw or be pushed 15 feet and knocked prone.

Arc Pulse Cannon

Ranged Weapon Attack: +9 to hit, range 120/360 ft., one target.
Hit: 27 (5d8 + 5) lightning damage.

If the target is wearing metal armor, it cannot take reactions until the start of its next turn.

Restraint Net Launcher (Recharge 5–6)

The mech fires electrified restraint cables at a point it can see within 60 feet. Each creature in a 20-foot-radius sphere must make a DC 17 Dexterity saving throw.

On a failed save, a creature takes 21 (6d6) lightning damage and becomes restrained for 1 minute. A restrained creature can repeat the save at the end of each of its turns, ending the effect on a success.

 

Bonus Actions

Rocket Surge

The mech moves up to half its speed without provoking opportunity attacks.

Reactions

Intercept Barrier

When a creature the mech can see within 15 feet is hit by an attack, the mech projects a temporary shield. The attack’s damage is reduced by 15 (3d8 + 2).

hezekiahpatterson98

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