| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Bolster Defence. The Bandit Shieldbearer braces itself behind its shield. Until the start of its next turn, the Bandit Shieldbearer gains a +2 bonus to AC and has advantage on Strength saving throws.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet away from the Bandit Shieldbearer.
Take the Hit. When an allied creature within 5 feet of the Bandit Shieldbearer is targeted by an attack, but before the attack roll is made, the Bandit Shieldbearer can make itself the target of the attack instead. The attack is rolled against the Bandit Shieldbearer's AC.
Description
Bandit Shieldbearers are shield-bearing guards assigned to protect more valuable members of a Bandit group. They often carry repaired shields, heavy clothing, and battered armor suited for absorbing attacks rather than moving quickly. Bandit Shieldbearers are commonly placed near loot or members that the gang cannot afford to lose. They form the basic defensive core of a more organized Bandit force.
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