| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Grudge Fighter. The Bandit Brute has advantage on attack rolls against any creature that made an attack roll against it since the end of the Bandit Brute's last turn.
Multiattack. The Bandit Brute makes two attacks, using Greatsword or Crush the Weak in any combination.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Slashing damage.
Crush the Weak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage. If the target has fewer than half its hit points remaining, the attack deals an extra 4 Bludgeoning damage.
Rush Attack. If the Bandit Brute took the Dash action this turn, it may move up to 10 feet toward a hostile creature and make one Greatsword attack..
Retaliating Strike. When a creature within 5 feet of the Bandit Brute deals damage to it, the Bandit Brute makes one Greatsword attack against that creature.
Description
Bandit Brutes are Large, physically powerful enforcers within Bandit groups. They are commonly used to break doors, intimidate captives, crush resistance, and serve as the gang's main source of direct melee force. Most Bandit Brutes wear heavy patched armor and carry oversized weapons suited more to raw impact than refined technique.
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