Medium or Small Beast, Chaotic Neutral
AC 17    Initiative +2 (12)
HP 8 (3d8)
Speed 20 ft., Swim 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 8 −1 −1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Stealth +4
Immunities Grappled
Senses Darkvision 30ft; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits

Amphibious. The kraken can breathe air and water.

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.

Actions

Tentacle (Beast's Strike). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Bludgeoning, and the target has the Grappled condition (escape DC equals your spell save DC).

Reactions

Dodge. Unless otherwise commanded with a bonus action it will take an the dodge action

Avatemis

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