AC
17
Initiative
+2 (12)
HP
8
(3d8)
Speed
20 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Skills
Stealth +4
Immunities
Grappled
Senses
Darkvision 30ft; Passive Perception 12
Languages
None
CR
0 (XP 10; PB +2)
Traits
Amphibious. The kraken can breathe air and water.
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Tentacle (Beast's Strike). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Bludgeoning, and the target has the Grappled condition (escape DC equals your spell save DC).
Reactions
Dodge. Unless otherwise commanded with a bonus action it will take an the dodge action
Comments