Large Fey (Tiefling), Chaotic Neutral
Armor Class 22 Natural Armor
Hit Points 350 (28d10 + 200)
Speed 60 ft., Fly 150 ft.
STR
20 (+5)
DEX
30 (+10)
CON
20 (+5)
INT
26 (+8)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws DEX +18, WIS +16, CHA +18
Skills Stealth +15
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Prone
Senses Passive Perception 25
Languages all
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Carnelian is a 23rd-level spellcaster. Its spellcasting ability is CHA (spell save DC 22, +11 to hit with spell attacks). Carnelian has following spells prepared:
(at will): Id Insinuation, magic missile (5th level) 
(15 slots): fireball, power word stun, true polymorph, Bigbys hand, Banishment, Blight, Charm person, Time stop, Gate, Meteor swarm, Arms of Hadar, counterspell, Conjure fey, revivify. (all 9th level spell slots) 

Actions

Action Name. Multi-attack (one maul attack, two sword attacks, one spell

Maul. Melee Weapon Attack: +11 to hit, reach 8ft., up to 3 targets. Hit:  4d12+1d8  bludgeoning, fire damage. 

Longswords. melee weapon Attack: +10 to hit, range 5ft # target. Hit:  2d10+2d6 slashing, necrotic damage.

Life Steal. on a hit with any melee attacks, Carnelian can heal himself for the amount of damage dealt.

Reactions

Hellish rebuke (5th level) when attacked, Carnelian casts hellish rebuke at a 5th level, targeting whoever attacked him. Spell save DC 22. Hit: 5d10 fire damage.

Legendary Actions

Cast Spell. he casts a spell (costs 1 action)

Rushdown. he charges towards a target and makes a melee attack. (cost 2 actions)

6 actions

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Destr0yer

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