Special Trait Name. Enter the description for your special trait.
Spellcasting. Carnelian is a 23rd-level spellcaster. Its spellcasting ability is CHA (spell save DC 22, +11 to hit with spell attacks). Carnelian has following spells prepared:
(at will): Id Insinuation, magic missile (5th level)
(15 slots): fireball, power word stun, true polymorph, Bigbys hand, Banishment, Blight, Charm person, Time stop, Gate, Meteor swarm, Arms of Hadar, counterspell, Conjure fey, revivify. (all 9th level spell slots)
Action Name. Multi-attack (one maul attack, two sword attacks, one spell
Maul. Melee Weapon Attack: +11 to hit, reach 8ft., up to 3 targets. Hit: 4d12+1d8 bludgeoning, fire damage.
Longswords. melee weapon Attack: +10 to hit, range 5ft # target. Hit: 2d10+2d6 slashing, necrotic damage.
Life Steal. on a hit with any melee attacks, Carnelian can heal himself for the amount of damage dealt.
Hellish rebuke (5th level) when attacked, Carnelian casts hellish rebuke at a 5th level, targeting whoever attacked him. Spell save DC 22. Hit: 5d10 fire damage.
Cast Spell. he casts a spell (costs 1 action)
Rushdown. he charges towards a target and makes a melee attack. (cost 2 actions)
6 actions
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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