Undead Fortitude. If damage reduces the beholder zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the beholder zombie drops to 1 hit point instead.
Rotting Hover. The beholder zombie can hover even while incapacitated. When it starts its turn in bright light, its fly speed is reduced to 10 feet until the start of its next turn.
Necrotic Eye Burst. When the beholder zombie is reduced below half its hit points for the first time, unstable death magic erupts from its body. Each creature within 15 feet must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a success.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) piercing damage plus 7 (2d6) necrotic damage.
Eye Rays. The beholder zombie shoots three of the following magical eye rays at random (reroll duplicates). It can target one to three creatures it can see within 90 feet.
| d6 | Eye Ray |
|---|---|
| 1 | Enervation Ray. The target must make a DC 14 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much on a success. |
| 2 | Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns. |
| 3 | Fear Ray. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the save at the end of each of its turns. |
| 4 | Disintegration Flare. The target must make a DC 14 Dexterity saving throw, taking 31 (7d8) force damage on a failed save, or half as much on a success. A creature reduced to 0 hit points by this ray crumbles into ash. |
| 5 | Withering Ray. The target must make a DC 14 Constitution saving throw. On a failure, its hit point maximum is reduced by 10 (3d6). This reduction lasts until the creature finishes a long rest. |
| 6 | Death Gaze. The target must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much on a success. |
Corpse Twitch. The beholder zombie moves up to half its flying speed without provoking opportunity attacks. During this movement, foul vapors spill from its wounds. Creatures within 5 feet of it during this movement must succeed on a DC 14 Constitution saving throw or be poisoned until the end of their next turn.
Description
A bloated orb of rotting flesh drifts through the dark like a drowned moon. Its eyestalks twitch with necrotic spasms, leaking pale vapor and corpse-fluid while its central eye hangs cloudy and half-collapsed. The thing does not think. It remembers violence the way a grave remembers names.
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