| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +10 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC the damage taken). On a successful save, the zombie drops to 10 Hit Points instead.
Deathly Stench. Any creature that starts its turn within 10 feet of the zombie must succeed on a DC 18 Constitution saving throw or take 13 (3d8) poison damage and be poisoned until the start of the creature's next turn.
Multiattack. The zombie makes two Slam attacks.
Slam. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (3d8 + 6) Bludgeoning damage.
Flesh Entomb (Recharge 5–6). The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. The target must succeed on a DC 18 Strength saving throw or take 16 (3d10) bludgeoning damage, and if the target is a Large or smaller creature, it becomes entombed in dead flesh.
A creature entombed in the dead flesh is restrained, has total cover against attacks and other effects outside the dead flesh, and takes 10 (3d6) necrotic damage at the start of each of its turns. The creature can be freed if the dead flesh is destroyed. The dead flesh is a Large object with AC 16, 50 hit points, and immunity to poison and psychic damage.
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