Abbadon is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He has 3 4th-level spell slots, which recharge on a short or long rest.
He knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand, minor illusion
(3 4th-level slots):
Blight, Fireball, Wall of Fire, Counterspell, Dimension Door
Devour Soul. Whenever Abbadon reduces a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When it devours a soul, Blackrazor grants him 30 temporary hit points. These hit points fade after 24 hours. As long as these temporary hit points last and he keeps Blackrazor in hand, he has advantage on attack rolls, saving throws, and ability checks.
Soul Hunter. Whist he hold the weapon, he is aware of the presence of Tiny or larger creatures within 60 feet of him that aren't constructs or undead. He also can't be charmed or frightened.
Blackrazor can cast the Haste spell on him once per day. It decides when to cast the spell and maintains concentration on it so that you don't have to.
Ring of Telekinesis. Zalveth’s Chosen can cast telekinesis at will (spell save DC 20), requiring no components.
Multiattack. Zalveth’s Chosen makes three attacks with Blackrazor or one attack and cast a cantrip.
Blackrazor. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.
Hit: 17 (2d8 + 8) slashing damage plus 7 (3d6) fire damage
Eldritch Blast. Ranged Spell Attack: +12 to hit, range 120 ft., up to 4 targets.
Hit: 11 (1d10 + 6) force damage per beam.
Sever the Flame (Recharge 5-6)
Abbadon targets one creature he can see within 60 feet.
The target must make a DC 20 Charisma saving throw.
On a failed save:
- The creature loses concentration
- Cannot regain hit points until the end of Abbadon’s next turn
- Takes 27 (6d8) necrotic damage
Soul-Fuelled Step (Recharge 4-6). Zalveth’s Chosen magically teleports up to 30 feet to an unoccupied space he can see. Black ash erupts from the location he leaves.
Each creature within 5 feet of the space he departed must succeed on a DC 20 Dexterity saving throw or take 10 (3d6) fire damage.
Hellforged Retaliation. When hit by a melee attack, Zalveth’s Chosen can force the attacker to make a DC 20 Constitution saving throw. On a failure, the attacker takes 14 (4d6) fire damage and regains half as many hitpoints when healed until Abbadons next turn
Abbadon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.
Attack
Abbadon makes one Blackrazor attack.
Cast Cantrip
Abbadon casts a cantrip.
Telekinetic Crush (Costs 2 Actions)
One creature within 60 feet must succeed on a DC 20 Strength saving throw or take 18 (4d8) force damage and be restrained until the end of its next turn.
Legendary Resistance (3/day)
If Abbadon fails a saving throw, he can choose to succeed instead
When reduced to zero hitpoints, Abbadon's core will deform into a shadowy being whilst the rest of his body crumbles into a pile of ash, leaving only his armour, ring and sword.
This form is a major fragment of Zalveth himself and as such, is beyond mortal comprehension.
At the start of a creatures turn, they can decide to avert their gaze and get disadvantage on attack rolls against him or roll a DC 20 Int saving throw or take 22(4d10) psychic dmg.
This form has an AC of 14, 50 hitpoints, with a flying speed of 20 ft. He retains all resistances, however it gains vulnerability to radiant dmg and takes 5 points of damage every turn that bypasses immunity as the gods form is pulled from the mortal plane.
It can cast the following spells at will: Power Word Pain, Fireball (at 6th level) and Eldritch Blast. However due to its shattering mind, roll a d4-1 to determine what spell is cast, 1 or 0 meaning Power Word Pain, 2 Fireball, 3 Eldritch Blast
Description
Abbadon stands as a towering mockery of the divine, the fallen nephew of the Captain General of the Pyreguard whose body now serves as the vessel for a fragment of Zalveth, the Ashen Sovereign. Though still humanoid in shape, there is something profoundly unnatural about him, as though the world itself recoils from his presence. His skin is as grey as cold ash, stretched taut across a muscular frame warped by profane corruption. Great wings unfurl from his back, vast and ragged, their feathers blackened at the crown and fading into a deep grey toward the tips. They bear resemblance to those of the Pyreborn spoken of in ancient scripture, only twisted and defiled. Ash constantly drifts from them in slow spirals, vanishing before touching the ground.He carries his signiture weapon, Blackrazor as though it weighs nothing. In Abbadon’s grasp the infamous blade resembles less a weapon and more an executioner’s decree made manifest. The great black sword drinks in surrounding light, its edge unnaturally sharp and utterly silent as it moves.
Lair and Lair Actions
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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