Medium Undead, Chaotic Evil
Armor Class 12 Natural
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Perception +3, Stealth +3
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common Cannot speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight

Trapped in Hybrid Form.  Has lost the Shapechanger ability and cannot polymorph into human or wolf form.

Undead Nature.  Does not require air, food, drink or sleep.

Actions

Multiattack. Makes 2 attacks, one bite and one claw attack. Can use Life Drain in place of claw attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6(1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, range 5ft., one target. Hit: 7(2d4+ 2) slashing damage.

Life Drain. Melee Weapon Attack: +4 to hit, range 5ft., one target, Hit: 5(1d6 +2) necrotic damage. Target must succeed on a DC 13 Constitution saving throw or its hip points maximum is reduced by an amount equal to the damage taken. Reduction lasts until a long rest is taken. The target dies if this effect reduces is hit points maximum to 0.   

Description

Original Adventures Reincarnated #5 Castle Amber

Thunderstrike2k

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