Medium Celestial (Angel), Neutral Evil
AC 19    Initiative +10 (20)
HP 262 (21d10 + 147)
Speed 40 ft., Fly 120 ft.
Mod Save
STR 24 +7 +14
DEX 20 +5 +5
CON 24 +7 +14
Mod Save
INT 19 +4 +4
WIS 22 +6 +13
CHA 25 +7 +14
Skills Perception +11
Resistances Radiant
Senses Truesight 120 ft.; Passive Perception 21
Languages All, Telepathy 120 ft.
CR 24 (XP 62,000; PB +7)
Traits

Divine Awareness. Anduriel knows if it hears a lie.

Exalted Restoration. If Anduriel's host dies, its coin searches our a viable new host eluding the notice of all but the most virtuous or devout. 

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Harness the Shadows. Anduriel cans see and hear from any shadow in the known world.  Anduriel can manipulate the shadows to their will.  This ability weakens in the presence of Holy Light or Radiant magic. 

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

At Will: Detect Evil and Good Telekinesis Telekinesis only can manipulate shadows
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Assume Direct Control (1/Long Rest)  Anduriel takes direct control of its host. The Host assumes Anduriel's stat block and abilities.

Reactions

Legendary Reaction (2/Round)

Habitat: Planar (Upper Planes)

Diamaximus

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