Medium Swarm of Medium humanoids, Lawful Good
Armor Class 18 plate
Hit Points 55 (10d8 + 2)
Speed 60 ft., Walk 60 ft.
STR
20 (+5)
DEX
10 (+0)
CON
14 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, INT +7, WIS +3, CHA +2
Skills History +12, Intimidation +6, Religion +15
Damage Vulnerabilities Necrotic
Damage Resistances All
Damage Immunities Acid, Psychic, Radiant
Condition Immunities Blinded, Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 20
Languages All knows all languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Legendary Resistance: When this creature fails a save it instead makes the save, Recharge 5-6. at the start of it's turn you roll a d6 and on a 5 or 6 it recovers the use of this ability.

Holy Resistance:   as a angel, it is resistant to all mortal weaknesses

 

Actions

Lesser Smites: can cast 7 level 1 divine smites

Greater Smites: can cast 5 level 3 divine smites

Divine Justice: Greatsword attack equal to 2d8

 

Reactions

Discorporiate: every time the angel is attacked it may make a dex save. upon a successful dex save they may negate all damage by becoming discorporeal for the duration of the attack.

Divine Counter: the angel may stop an attack if they are equipped with a shield or large blade. if they pass an dex check greater than the player inflicting the damage 

Legendary Actions

Legendary Action Name: if the angel goes below 1/4 of their original health the angel can burst into a great, blinding light. all creatures within 60 feet must make a wisdom save of 15 or take 10 physic damage (undead receive double damage) and all within 60 feet are frightened and blinded for 1 round. however if the angel does this they will die

 

Description

Enter a general description for your monster here.

Monster Tags: Angel

Habitat: Grassland

CatThugitus

Comments

Posts Quoted:
Reply
Clear All Quotes