Legendary Resistance: When this creature fails a save it instead makes the save, Recharge 5-6. at the start of it's turn you roll a d6 and on a 5 or 6 it recovers the use of this ability.
Holy Resistance: as a angel, it is resistant to all mortal weaknesses
Lesser Smites: can cast 7 level 1 divine smites
Greater Smites: can cast 5 level 3 divine smites
Divine Justice: Greatsword attack equal to 2d8
Discorporiate: every time the angel is attacked it may make a dex save. upon a successful dex save they may negate all damage by becoming discorporeal for the duration of the attack.
Divine Counter: the angel may stop an attack if they are equipped with a shield or large blade. if they pass an dex check greater than the player inflicting the damage
Legendary Action Name: if the angel goes below 1/4 of their original health the angel can burst into a great, blinding light. all creatures within 60 feet must make a wisdom save of 15 or take 10 physic damage (undead receive double damage) and all within 60 feet are frightened and blinded for 1 round. however if the angel does this they will die
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