Keen Hearing and Smell. Br'er Zeke Midas has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mimicry. Br'er Zeke can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (insight) check.
Pack Tactics. Br'er Zeke Midas has advantage on an attack roll against a creature if at least one of the his allies are within 5 feet of the creature and the ally isn't incapacitated.
Speak with Lupines. Br'er Zeke Midas can communicate with wolves and dogs as if they shared a language.
Multiattack. Br'er Zeke Midas makes two attacks: one with his bite and one with his claws (hybrid form).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Mighty Breath. Br'er Zeke Midas exhales a might breath of gale fore wind in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Strength saving throw or be moved up to 20 feet. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished.
Call to the pack (1/Day). Br'er Zeke Midas calls 1d4wolf pack members. The called wolves arrive in 1d4 rounds, acting as allies of Br'er Zeke Midas and obeying his spoken commands.
Defensive Retreat If a creature misses Br'er Zeke with an attack, he can move up to his speed without provoking an opportunity attack from that creature.
Description
Br'er Zeke Midas lurks in the wilderness near settlements. Like all Basillia shifters, he is always on the hunt.
Previous Versions
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5/30/2026 3:16:30 AM
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Coming Soon
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