Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Adaptive body. (Only once)As a action the arc can tare off its hand if the hand is gone it replaces the lost appendage by sprouting out a bone like blade it can very in size from a small to a large weapon to determine the arc must roll a 1d4. 1 being the smallest and 4 being large.
Claw attack. Claws: +2 to hit, reach ft 5., target 1. Hit: 1 (d8 + 4) slashing damage.
bone blade (small). blade +2 to hit, reach ft 5, target 1. Hit: 1 (d4 + 1) piercing damage
Bone blade (medium). blade +3 to hit, reach ft 5, target 1. Hit: 1 (d12 + 3) slashing damage
Bone blade (large). blade +4 to hit, reach ft 10, target 1-2. Hit: 2 (d12 + 3) slashing damage
Defense adaptation. (Only 2 uses) As a bonus action after taking damage on the arcs turn it can raise its AC +1-4 this is determined by a d4.
Violent metamorphosis. once per turn the arc can spend there reaction in response to taking damage (after damage calculation has ended) the arc will shoot out a jagged bone from the wound that was just made the player that has attacked must make a DC 14 dexterity savings throw on a success the player takes no damage on a fail the player takes 3 d 8 piercing damage and cannot take the disengage action for 1 rounds (player must be within 5-10ft for the arc to use this reaction)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A pale skinned humanoid with a blacken arc running across its face it has no hair its eyes are black with only flaming orange irises it's mouth and teeth have become one in the same its body is covered in exposed bones making a shell like armor it seems dead but at the same time alive
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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