Gargantuan Fiend, Chaotic Evil
AC 22    Initiative +4 (14)
HP 685 (34d20 + 35)
Speed
Mod Save
STR 28 +9 +17
DEX 14 +2 +2
CON 27 +8 +16
Mod Save
INT 25 +7 +15
WIS 22 +6 +6
CHA 16 +3 +3
Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Immunities Acid; Bludgeoning, Piercing, and Slashing from Mundane Attacks; Grappled, Incapacitated, Poisoned, Restrained
Senses Passive Perception 25
Languages None
CR 28 (XP 120,000; PB +8)
Traits

Trait Name. This monster is immune to Bludgeoning, Slashing, Piercing from non magical sources. 

This creature is resistant to Bludgeoning, Slashing, Piercing.

Elemental Resistance: This creature has resistance to fire, cold, and necrotic damage.

This creature cannot be incapacitated, or stunned.  

Spellcasting. This creature can cast any spell, this creature is practically omnipresent whist in the in the underdark granting it the magic of all within it.

this creature also has 1 10th level spell slot. This spell slot doubles the effect of any spell cast from it.

Actions

Multiattack, can take any 3 attack of magic actions

(1/day)Spore Cloud: All creatures with in a 100ft radius are joined telepathically, all creatures then make a DC 19 Wisdom saving throw or spend their turn cowering in fear as aramatoy shows the characters her grant horrible painful plan. Once a creature makes this save once they don’t need to do it again for 24 hours.

Demonic Tentacles: Aramatoy attacked with her infinite growth: 60ft reach +14 to hit, once hit the creatures are pulled to a space of her choosing within her reach. 4d10 damage bludgeoning.

Demonic Incursion: Summon 1 cr 10 demon or 2 cr 5 demons.

Bonus Actions

Teleporting majesty

As a bonus action this creature can teleport itself anywhere it can see within a 120 ft

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The creature has 5 legendary actions that recharge at the top of the initiative order

Gather subjects (Costs 3 Actions). Makes up to 4 demonic tentacle attacks against different targets.

Legendary Cast (Costs 2 Actions). Casts a spell as a legendary action. 

Petrify (Costs 1 Actions). Target within 60 ft of Aramatoy must make a DC 16 con save or become petrified till the end of their next turn.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AsparagusIntensifies

Comments

Posts Quoted:
Reply
Clear All Quotes