Medium Undead, Neutral
Armor Class 13
Hit Points 18 (4d8)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +0, DEX +6, INT −2, WIS +4, CHA +6
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 3
Languages Common Cannot speak except through song
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Eternal Chorus

While at least 3 Bone Choir Singers remain alive:

All Bone Choir creatures gain:

  • Advantage on Wisdom saves
  • +2 AC

 

Actions

Bony Claws

+4 to hit

Hit:

1d6 + 2 slashing

plus

1d4 necrotic

 

Chorus of Regret

Recharge 5–6

One creature within 30 feet must make a DC 13 Wisdom save.

Failure:

  • Takes 2d6 psychic damage
  • Disadvantage on next attack

Success:

Half damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The skeletal remains of sacrificed villagers whose voices continue the eternal song.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Spartan250

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