Keen Hearing and Smell. The Boar has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Molten Hide. A creature that hits the boar with a melee attack while within 5 feet takes 3 fire damage.
Sure-Footed Brute. The boar has advantage on Strength and Dexterity saving throws made against effects that would knock it prone or move it against its will.
Guard Beast. While within 60 feet of a fire giant or its assigned post, the boar has advantage on saving throws against being frightened or charmed.
Trampling Charge. If the boar moves at least 20 feet straight toward a creature and then hits it with a Tusk attack on the same turn, the target takes an extra (2d8) and must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the boar can make one Hooves attack against it as a bonus action.
Multiattack. The boar makes two attacks: one with its Tusks and one with its Hooves.
Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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