Small Construct, Unaligned
AC 13 Natural    Initiative +2 (12)
HP 22 (5d6 + 5)
Speed 20 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 60 Ft.; Passive Perception 10
Languages Abyssal Understands but can't speak
CR 1/2 (XP 100; PB +2)
Traits

False Appearance. While motionless, the corn-doll is indistinguishable from a normal scarecrow.

Swarm Tactics. The corn-doll has advantage on attack rolls if at least one other corn-doll is within 5 feet of the target.

 

Actions

Rake. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Death Burst. When the corn-doll dies, it explodes in a burst of cursed straw. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or be blinded until the end of their next turn.

Description

In the fields where Kin hunts, the scarecrows do more than frighten birds. They walk. The Corn-Dolls are crude constructs of burlap, straw, and twine, animated by fragments of Kin's black soul. They stand motionless among the crops for days, indistinguishable from the real thing, until prey draws near. Then they move—jerky, puppet-like, swarming in numbers that overwhelm.

They have no minds, no will, only the hunger to serve their creator. When destroyed, they burst in showers of cursed straw that blinds and chokes. The locals burn their fields yearly, but the Corn-Dolls always return, sprouting like weeds from the blood-soaked soil.

Habitat: Grassland

W1k1dH0p

Comments

Posts Quoted:
Reply
Clear All Quotes