Large Aberration, Lawful Evil
AC 19    Initiative +10 (20)
HP 285 (30d10 + 120)
Speed 40 ft.
Mod Save
STR 20 +5 +5
DEX 18 +4 +9
CON 18 +4 +18
Mod Save
INT 18 +4 +4
WIS 18 +4 +18
CHA 24 +7 +24
Skills Insight +8, Investigation +9, Perception +8, Persuasion +10
Resistances Force, Necrotic
Immunities Psychic; Charmed, Frightened, Petrified
Senses Blindsight 60 ft.; Passive Perception 19
Languages Celestial, Common
CR 13 (XP 10,000; PB +5)
Traits

Shifting Desire. Creatures targeting Addiction Incarnate must first succeed on a Wisdom Saving Throw: DC 17. On failure, the attack is made with disadvantage.

Feed The Need. Whenever a creature gains healing, temporary hit points, inspiration, advantage or magical buffs, the Addiction Incarnate heals 15 HP.

Craving Aura. Creatures in a 20 ft. aura must make a Wisdom Saving Throw: DC 17 or be charmed until the end of their turn.

 
 
Actions

Multiattack. The Addiction Incarnate makes three attacks

Golden Chains. Melee Attack Roll: +11 to hit, reach 10 ft. Hit: (3d10 + 5) Psychic Damage and the target is restrained with the escape DC 18.

Promise Fulfilled. Choose one creature, the target gains:

  • Advantage on attacks
  • +2 AC

Until the start of Addiction Incarnate's next turn. Then becomes stunned until the end of its following turn.

Consuming Desire (Recharge 5–6). Wisdom Saving Throw: DC 18, each creature within 30 ft. radius. On failure each creature takes (8d8) Psychic Damage and is charmed for 1 round. On success, half damage.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The Addiction Incarnate regains all expended uses at the start of each of its turns.

Temptation. One creature within 60 ft. makes a Wisdom Saving Throw: DC 17 or is charmed until the end of its next turn.

Craving Surge. Move up to half speed.

Feed (Costs 2). Heal 20 HP.

False Promise (Costs 3). Force one creature to repeat a successful saving throw.

 

 

Description

Addiction Incarnate is a terrifying aberration formed from obsession, dependency and desire given physical form. No two creatures perceive it in the same way - each observer sees whatever they long for most, whether wealth, power, love or redemption. It does not threaten or command. Instead it offers temptation, presenting visions of perfect fulfilment while slowly tightening its grip upon the mind. As battle progresses its shape shifts constantly, adapting to exploit weaknesses and manipulate emotions. The creature grows stronger whenever others indulge in their desires, making it a uniquely dangerous foe whose greatest weapon is not violence but temptation itself.

Previous Versions

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Habitat: AnyUrban

h5law

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