Large Beast, Unaligned
AC 10 Natural    Initiative +0 (10)
HP 15 (2d10 + 4)
Speed
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 4 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Charge. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

 Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This cow seems possesed by wild magic. It's agitated and quite a bit larger than a normal cow.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2026 12:07:33 PM
1
0
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Coming Soon

Habitat: Grassland

Vaffel_Politiet

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