| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +7 |
| WIS | 12 | +1 | +4 |
| CHA | 12 | +1 | +1 |
Tactical Caster. The Wizard has advantage on Initiative rolls.
Arcane Recovery. The Wizard Regains a a total of 5 Levels of Spell Slots by Meditating for 1 Hour.
Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.
Arcane Bolt Ranged Spell Attack: +7 to hit, range 120 ft, Hit 11 (2d10) Force Damage
Spellcasting. The Corlian Syndicate Arcanist is an 8th-level spellcaster (spell save DC 15, +7 to hit with spell attacks). They have following spells prepared:
Cantrips (at will): [Chill Touch], [Minor Illusion], [Mage Hand]
1st level (4 slots): [Mage Armor], [Shield], [Magic Missle]
2nd level (3 slots): [Web], [Misty Step], [Hold Person]
3rd level (3 slots): [Counterspell], [Slow]
4th level (2 slots): [Greater Invisibility]
Shield
Counterspell
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