Medium Humanoid, Neutral Evil
AC 15    Initiative +2 (12)
HP 58 (8d6 + 25)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 18 +4 +7
WIS 12 +1 +4
CHA 12 +1 +1
Skills Arcana +7, Insight +4, Investigation +7, Perception +4
Senses Passive Perception 14
Languages Common, Dwarvish, Gnomish
CR 5 (XP 1,800; PB +3)
Traits

Tactical Caster. The Wizard has advantage on Initiative rolls.

Arcane Recovery. The Wizard Regains a a total of 5 Levels of Spell Slots by Meditating for 1 Hour.

 

Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.

Arcane Bolt Ranged Spell Attack: +7 to hit, range 120 ft, Hit 11 (2d10) Force Damage

Spellcasting. The Corlian Syndicate Arcanist is an 8th-level spellcaster (spell save DC 15, +7 to hit with spell attacks). They have following spells prepared:
Cantrips (at will): [Chill Touch], [Minor Illusion], [Mage Hand]
1st level (4 slots): [Mage Armor], [Shield], [Magic Missle]

2nd level (3 slots): [Web], [Misty Step], [Hold Person]
3rd level (3 slots): [Counterspell], [Slow]
4th level (2 slots): [Greater Invisibility]

Reactions

Shield

Counterspell

UtaGrudaveld

Comments

Posts Quoted:
Reply
Clear All Quotes