Medium Humanoid, Any Non-Chaotic Alignment
Armor Class 18 Plate
Hit Points 80 (4d10 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +8, CON +7
Condition Immunities Grappled
Senses Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Guardian. When an ally within 15 ft is hit, as a reaction this creature may reduce the damage taken by 1d10+2

Can't Let You Through. Enemies cannot pass through spaces occupied by this creature.

 

Actions

Zwei West Halberd Form. This creature can make two melee attacks and then take the dodge action on their turn..

Your Shield. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: # (2d12 + 5) Slashing damage. On hit gain Thp Equal to Damage Dealt

Ward. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: # (3d10 + 5) Slashing damage. The next attack made against this creature has disadvantage.

Reactions

Guardian. When an ally within 15 ft of this creature is hit, reduce the damage taken by 1d10+2

Description

Knights of the Zwei Association West Section 2.

JustACatAswell

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