Reckless. At the start of its turn, Bahkai can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The Bahkai long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start. When Bahkai lands he sends a shockwave out, all creatures within 10ft. Of him must make a 14 DeX Saving Throw, or be knocked prone.
Husk form. When Bahkai is under 50 damage threshold he has the stats of a Commoner. He appears as a old man with loose skin.
Kinetic Absorption. Bahkai has a threshold of ranging from 0 to 50 where he absorbs All Damage and damage types. From 51 to 75 he takes half damage from all incoming attacks and effects. From 76 to 100 he takes full damage from all attacks and effects.
Kinetic Pool. The 100 points of damage that he can absorb allow him to use special moves with the energy he has stored up. For every 10 damage Bahkai can add a D10 to the kinetic pool. The pool caps at 10d10s when he is maxed at 100 damage. When ever a D10 is used reduce the kinetic pool damage absorption. Ex: if you are at a absorb rate of 100 and use 5d10s reduce the absorption to 50.
Kinetic overload. If the Absorption pool ever reaches 200 points if damage before Bahkai can expend them this is a instant kill.
Multiattack. The barlgura makes two attacks: two with its fists.
Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 8) bludgeoning damage.
Retaliation Laser. Ranged Attack: fires a laser of energy in a straight line that shoots out 60ft. Any creature in the path of the beam must make a DeX save of 14 or take ??D10 from the Kinetic pool on a fail. On success only half the damage.
Bahkai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Azech Amon regains spent legendary actions at the start of its turn.
Jump Around. (1 LA) Bahkai can jump to any point within 30 ft. anyone within 10ft of him must make a 14 DeX Saving Throw, or be knocked prone. Then make one Fist attack.
Volatile Eruption. (2 LA)(only useable at 100% stored energy) Energy erupts from Bahkai out in 4 directions that he chooses in 15ft cone. However he can only stack 2 on top of each other. Each directional blast is 3d10, you can only stack 2 on top of each other in one direction making it 6d10. Creatures caught in the blast will need to make a DeX save of 14 or take 3d10/6d10 damage. On a successful save only half.
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