Tiny Beast, Unaligned
Armor Class 12
Hit Points 9 (2d4 + 4)
Speed 20 ft., Walk 20 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +8
Skills Perception +4, Stealth +6
Senses Darkvision 30ft, Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Shield dust:  Caterpie has advantage saving throws against effects that could cause a condition (Spore, Powder)

Wall Climber: Caterpie can climb up difficult surfaces and ceilings without making an ability check 

 

Actions

Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage.

String Shot (Recharge 5–6). Caterpie fires sticky silk at a creature within 20 feet. The target must succeed on a DC 12 Dexterity saving throw or become Restrained. A restrained creature can use its action to make a DC 10 Strength check, freeing itself on a success. The silk dissolves after 1 minute.

 

Bonus Actions

Quick Crawl: Caterpie moves up to half its speed without provoking opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Caterpie is a small Bug-type Pokémon with base stats emphasizing HP and Speed over offense. It evolves into Metapod at Level 7 and then into Butterfree at Level 10.

Suggested Encounter

  • 1–3 Caterpie: Easy encounter for a Level 1 party.
  • 5–8 Caterpie: Swarm encounter in a forest.

Caterpie resists Grass, Fighting, and Ground moves

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2026 10:33:12 PM
2
1
1
Coming Soon
5/31/2026 10:34:21 PM
1
1
--
Coming Soon

Habitat: ForestGrassland

Roxkebo

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