Armor Class 16
Hit Points 112 (15d8 + 45)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits
  • Center: Once per short or long rest, the Battlemind can use a bonus action to gain Advantage on their next attack roll or ability check before the end of their next turn. 
  • Innate Spellcasting (Psionics): The Battlemind’s spellcasting ability is Intelligence (Spell Save DC 13, \(+5\) to hit with spell attacks). It can innately cast the following spells:
    • At-will: Mage Hand, Vicious Mockery
    • 3/day each: Shield, Hold Person
    • 1/day: Telekinesis 

 

 

Actions
  • Multiattack: The Grudgel Battlemind makes two melee attacks, or makes one melee attack and casts one innate spell.
  • Psychic Greatsword: Melee Weapon Attack: \(+6\) to hit, reach 5 ft., one target. Hit: 10 (\(2d6 + 3\)) slashing damage \(+4\) (\(1d8\)) psychic damage.
  • Mind Spike: Ranged Spell Attack: \(+5\) to hit, range 60 ft., one target. Hit: 16 (\(3d10\)) psychic damage

 

 

Reactions
Battlemind's Pursuit: When a creature within 5 feet of the Battlemind makes an attack against an ally, the Battlemind can use its reaction to make a melee attack against that creature.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

QRich2die

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