Tiny Elemental, Neutral
Armor Class 8 Natural Armour
Hit Points 8 (1d4 + 5)
Speed 15 ft.
STR
2 (-4)
DEX
2 (-4)
CON
2 (-4)
INT
12 (+1)
WIS
2 (-4)
CHA
2 (-4)
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Fused. When this creature is fused it can use the Pierce action. The Symbiote's stats also become the stats of the monster it is fused to with a +2 to all. A fused Symbiote also has access to all the actions and abilities of the creature its fused to.

Actions

Fuse. This creature can use its action to attach its self to another living creature in range. The creature will need to succeed a DC 20 constitution save or be taken over by the Symbiote.

Pierce. Melee Weapon Attack: +7, Reach 10ft., one target. Hit 16 (2d8 + 4) piercing damage.

Description

The Crystalline Symbiote's appearance is that of a shimmering ooze with chunks of small crystals moving around inside it. Once a Crystalline Symbiote has fused with a creature its whole body starts to crystallise over time. The creature's veins start to crystallise first and eventually the crystals begin piercing through the skin and protrude from creature as the symbiote moves through the creature.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2020 6:39:39 PM
4
0
0.1
Coming Soon
1/23/2020 6:41:18 PM
4
0
0.2
Coming Soon

Monster Tags: Elemental

Kipppys

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