Armor Class
15
Natural Armor
Hit Points
153
(20d8 + 3)
Speed
STR
10
(+0)
DEX
15
(+2)
CON
17
(+3)
INT
15
(+2)
WIS
25
(+7)
CHA
15
(+2)
Saving Throws
WIS +11
Damage Resistances
Necrotic
Damage Immunities
Psychic
Condition Immunities
Charmed
Senses
Darkvision, Truesight, Passive Perception 22
Languages
Common, infernal, celestial
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Spellcasting. Blinky is a 1-level spellcaster. Its spellcasting ability is wisdom (spell save DC 16, +5 to hit with spell attacks). Blinky has following wizard spells prepared:
Cantrips (at will): Minor Illusion, Dancing Lights
1st level (3 slots): Color Spray, Blindness
Actions
Gaze of 1000 Eyes. Ranged Magic Attack: +7 to hit, range 5/60 ft., 1 target. Hit: 35 (4d12 +7) [ Psychic] damage. Target Creature is aslo giving one of the following effects
- Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
- Control Ray: Rarget does a DC 16 wisdom saving throw. If the target failed, blinky becomes able to control that creature instead of making an attack next round of combat
Description
Blinky (also known as Bliklotep) is (featured in Nightmare Time and Nerdy Prudes Must Die). He is one of the "Lords in Black"—a group of sadistic, god-like beings who manipulate humans for their own personal entertainment
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