Large Beast, Unaligned
Armor Class 24
Hit Points 1500 (150d10 + 14)
Speed 50 ft.
STR
12 (+1)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
1 (-5)
Saving Throws DEX +6, CON +9, WIS +7
Damage Vulnerabilities Thunder
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Poisoned
Senses Tremorsense 60 ft., Passive Perception 9
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Crystallization. a unique ailment that when afflicted causes the person to lose 20Ft it is afflicted when a target is poison

Breakable Parts. Monster Hunter monsters have breakable limbs that effect the attacks each limb has a operate health bar equal to 1/4 of the main hp pool you don't need to break the body parts to kill it but breaking them causes your damage to be increased by 50% and when an all encompassing attack it deals an extra 25% per extra part caught in it

Actions

Multiattack. The scorpion makes two Claw attacks and one Sting attack.

Crystal Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (4d12 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 22) from one of two claws. when Broken can't grapple

Crystal Sting. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (8d12 + 4) Piercing damage plus 11 (3d6) Poison damage. con save 20 or be poisoned taking. when broken lowers the ricochets it can do.

Crystal Shotgun. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (15d4 + 20) Piercing damage. this move scatters 1d10 crystals around the arena at random 3 turn regen. when broke can regen in 5 turns.

Habitat: Desert

christianzukus

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