| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 14 | +2 | +8 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +7 |
| CHA | 19 | +4 | +4 |
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
At Will: Detect Magic, Fear, Melf’s Acid Arrow (level 3 version)
1/Day Each: Speak with Dead, Vitriolic Sphere
Corrupted Breath. The dragon spits corruption in a cone (60ft long 10ft wide) and it corrupts anything in range (corruption is a con 10 save, does damage and rolls on EVERY turn in combat)
Corrupted Slash. The dragon slashes at the air and corruption follows it, reaching much further than the slash. The base slash does 2d6 slashing in a 10ft radius and the corruption goes 60ft and gives corruption.
Guide The Corrupted. The dragon calls any enemy that are corrupted, (henchmen of the storm) and guides them to attack everyone nearby the Dragon. (3 uses of this attack) The enemys go back after their second turn near the dragon.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.
Cloud of Beasts. The dragon summons 3 corrupted enemys of the DMs choice, They attack in the dragons bonus action as a group.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon can move up to half its Speed, and it makes one Rend attack.
Great Pull. The dragon pulls everyone outside of 100 ft into that area
When this enemy hits 1hp, it restores itself half hp and summons 20 corrupted enemys. Every character fighting it gets corrupted.
The AC is increased to 25
Once transformed anything within 5ft of this creature gets corrupted.
It gets 1 mythical action per turn
Corrupted Explosion. The dragon expels a large amount of corruption within 30ft, making everything in that radius corrupted
Up and Drop. The dragon picks up one character (20 dex to escape) and drops them from the sky, (100ft) doing fall damage
Great Burst. The dragon spins and hits everyone in a 20ft radius and pushes them back
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