| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 14 | +2 | +2 |
Luminous Form: The elemental sheds bright light in a 10-foot radius and dim light for an additional 10 feet. It can extinguish or reignite this light as a bonus action.
Astral Drift: The elemental can move across the Astral Plane at will. While on other planes, it can hover and ignore difficult terrain.
Multiattack: The elemental makes two Radiant Strike or Radiant Beam attacks.
Radiant Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) radiant damage. The target glows with astral light until the end of its next turn. While glowing, it has disadvantage on attack rolls and Dexterity saving throws.
Radiant Beam: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d10) radiant damage.
Description
A towering figure of shifting, prismatic light, the elemental’s form resembles a humanoid silhouette wreathed in dancing rays. Its surface appears crystalline, as if carved from a living star; where its eyes should be flourish twin motes of pure brilliance.
Lore
Forged from the pure light of the Astral Sea’s heart, the Astral Radiant Elemental drifts between the planes, bringing hope and guiding lost travelers toward safety. These beings despise the forces of darkness and corruption, often intervening against extraplanar threats that prey on the innocent. Legends say each elemental carries a fragment of a fallen star, granting them both luminescence and the power to burn away shadows.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/2/2026 1:56:20 PM
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5
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2
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Coming Soon
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