Medium Humanoid, Chaotic Neutral
Armor Class 18 Masterwork Coat
Hit Points 210 (20d8 + 120)
Speed 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +11, CON +11, INT +10, WIS +8, CHA +9
Damage Resistances Psychic
Senses Passive Perception 18
Languages Common, Infernal, Primordial, Thieves' Cant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Cunning Action

Description:

Carmen can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.


Elusive

Description:

Opportunity attacks against Carmen are made with disadvantage.


Evasion

Description:

If Carmen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a success and half damage on a failure.


Sneak Attack (1/Turn)

Description:

Carmen deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of Carmen’s allies.


Anti-Air Strategist

Description:

When a creature Carmen can see flies within 60 feet of her, Carmen may use her reaction to throw a Skyline Snare.

The target must succeed on a DC 17 Dexterity saving throw or have its flying speed reduced to 0 until the end of its next turn.

If the creature is airborne via wings, it safely descends up to 30 feet.

Legendary Resistance (2/Day)

Description:

If Carmen fails a saving throw, she can choose to succeed instead.

Actions

Multiattack

Description:

Carmen makes three attacks:

  • Two Crimson Rapier attacks
  • One Throwing Card attack

Crimson Rapier

Attack Type

Melee Weapon Attack

To Hit

+11

Reach

5 ft.

Target

One target

Hit

11 (1d8 + 7) piercing damage.

Additional Description

If Sneak Attack applies, the attack deals an additional 14 (4d6) damage.


Throwing Cards

Attack Type

Ranged Weapon Attack

To Hit

+11

Range

60/120 ft.

Target

One target

Hit

15 (2d8 + 6) slashing damage.

Additional Description

Choose one effect:

  • Bleeding Card: Normal damage
  • Flash Card: Target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn
  • Tracer Card: Target cannot benefit from invisibility or the Hidden condition until the end of Carmen’s next turn

Smoke Bomb (Recharge 5–6)

Description

Carmen throws a smoke bomb at a point she can see within 60 feet.

A 20-foot-radius sphere of smoke appears and heavily obscures the area for 2 rounds.

Creatures inside the smoke are blinded. Carmen can see normally through the smoke.


Crimson Decoy (1/Day)

Description

Carmen creates three illusory duplicates of herself, functioning as the Mirror Image spell.

The duplicates may each move independently up to 15 feet during Carmen’s turn.

Bonus Actions

Reposition

Description

Carmen moves up to half her speed without provoking opportunity attacks.


Pocket Sand

Description

One creature within 5 feet must succeed on a DC 17 Constitution saving throw or be blinded until the start of Carmen’s next turn.

Reactions

Skyline Snare

Description

Triggered when a flying creature Carmen can see is within 60 feet.

The target must succeed on a DC 17 Dexterity saving throw or have its flying speed reduced to 0 until the end of its next turn.

Legendary Actions

LEGENDARY ACTIONS

Legendary Actions Per Round

3


Quick Step

Cost: 1 Action

Description

Carmen moves up to half her speed.


Gadget Toss

Cost: 1 Action

Description

Carmen makes one Throwing Card attack.


Vanish

Cost: 2 Actions

Description

Carmen becomes invisible until the start of her next turn or until she attacks.


Redirect

Cost: 2 Actions

Description

One ally Carmen can see within 30 feet may immediately move up to its speed and make one weapon attack.

Description

Enter a general description for your monster here.

DaddyChopsticks

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