Cunning Action
Description:
Carmen can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.
Elusive
Description:
Opportunity attacks against Carmen are made with disadvantage.
Evasion
Description:
If Carmen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a success and half damage on a failure.
Sneak Attack (1/Turn)
Description:
Carmen deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of Carmen’s allies.
Anti-Air Strategist
Description:
When a creature Carmen can see flies within 60 feet of her, Carmen may use her reaction to throw a Skyline Snare.
The target must succeed on a DC 17 Dexterity saving throw or have its flying speed reduced to 0 until the end of its next turn.
If the creature is airborne via wings, it safely descends up to 30 feet.
Legendary Resistance (2/Day)
Description:
If Carmen fails a saving throw, she can choose to succeed instead.
Multiattack
Description:
Carmen makes three attacks:
- Two Crimson Rapier attacks
- One Throwing Card attack
Crimson Rapier
Attack Type
Melee Weapon Attack
To Hit
+11
Reach
5 ft.
Target
One target
Hit
11 (1d8 + 7) piercing damage.
Additional Description
If Sneak Attack applies, the attack deals an additional 14 (4d6) damage.
Throwing Cards
Attack Type
Ranged Weapon Attack
To Hit
+11
Range
60/120 ft.
Target
One target
Hit
15 (2d8 + 6) slashing damage.
Additional Description
Choose one effect:
- Bleeding Card: Normal damage
- Flash Card: Target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn
- Tracer Card: Target cannot benefit from invisibility or the Hidden condition until the end of Carmen’s next turn
Smoke Bomb (Recharge 5–6)
Description
Carmen throws a smoke bomb at a point she can see within 60 feet.
A 20-foot-radius sphere of smoke appears and heavily obscures the area for 2 rounds.
Creatures inside the smoke are blinded. Carmen can see normally through the smoke.
Crimson Decoy (1/Day)
Description
Carmen creates three illusory duplicates of herself, functioning as the Mirror Image spell.
The duplicates may each move independently up to 15 feet during Carmen’s turn.
Reposition
Description
Carmen moves up to half her speed without provoking opportunity attacks.
Pocket Sand
Description
One creature within 5 feet must succeed on a DC 17 Constitution saving throw or be blinded until the start of Carmen’s next turn.
Skyline Snare
Description
Triggered when a flying creature Carmen can see is within 60 feet.
The target must succeed on a DC 17 Dexterity saving throw or have its flying speed reduced to 0 until the end of its next turn.
LEGENDARY ACTIONS
Legendary Actions Per Round
3
Quick Step
Cost: 1 Action
Description
Carmen moves up to half her speed.
Gadget Toss
Cost: 1 Action
Description
Carmen makes one Throwing Card attack.
Vanish
Cost: 2 Actions
Description
Carmen becomes invisible until the start of her next turn or until she attacks.
Redirect
Cost: 2 Actions
Description
One ally Carmen can see within 30 feet may immediately move up to its speed and make one weapon attack.
Description
Enter a general description for your monster here.
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