Shapechanger. The werewolf can use its action to polymorph into a armadillo-humanoid hybrid or into a armadillo, or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The weredillo has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). The weredillo makes two attacks: two with its warhammer (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Armadillo or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with Leprosy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Warhammer (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft. one creature. Hit: 7 (1d8 + 2) bludgeoning damage, or 9 (1d10 + 2) bludgeoning oning damage if used with two hands to make a melee attack.
Description
A weredillo is a savage predator that can appear as a humanoid, as an Armadillo, or in a terrifying hybrid form—an almost leather-like scaly beast with claws and a tail.
Comments