Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Athletics +0, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Darkvision 30ft range, Passive Perception 13
Languages Common, Elvish Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Invisibility. Charlotte has the ability to turn Indivisible for up to 1 hour. Casting time 1 Action. 

Actions

Multiattack. The assassin makes two shortsword attacks, or 2 dagger attacks

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., thrown 30 ft, one target. Hit: 4 (1d4 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Uncanny Dodge. When an attacker Charlotte can see hits her with an attack, she can use her reaction to halve the attack's damage against her. (only once per round) 

Description

Charlotte is a 5 ft 4" red head female, she wears a dark blue leather armor she can hide under a dress she wear to attract her male victims, trained in the use of poison, she is a remorseless killer who works for nobles, guildmasters, sovereigns, and anyone else who can afford her skills.

Monster Tags: NPC

Habitat: Urban

Zinc_Treeweaver

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