| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +10 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +8 |
Syndicate Focus. The agent deals an extra 7 (2d6) damage when it hits a target with a weapon attack if the target is within 5 feet of an active, non-incapacitated Iron Quill ally.
Multiattack. The agent makes two Rapier attacks or two Shortbow attacks. It can replace one attack with its Elemental Breath if available.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Elemental Breath (Recharge 5–6). The agent exhales a 15-foot cone or 30-foot line of energy. Each creature in that area must make a DC 12 saving throw, taking 21 (6d6) elemental damage on a failed save, or half as much on a successful one.
Audit Harm. When the agent is targeted by an attack, it can slide a Penniless Prospect within 5 feet into its space. The Prospect becomes the new target of the attack instead.
Description
"Fully initiated operational agents who manage field units, execute high-risk asset seizures, and direct the flow of battle."
Common Tactics: Coin-Bearers are cruel, calculating, and entirely focused on protecting their personal standing and assets.
Opportunistic Flanking: They rarely engage an enemy head-on. Instead, they wait for a Penniless Prospect or Ledger-Bound Squire to lock an opponent into melee combat, slipping around the flank to trigger Syndicate Focus for lethal precision damage.
Ruthless Self-Preservation: If a combat encounter sours, a Coin-Bearer will use its Audit Harm reaction to sacrifice lower-ranking personnel without a second thought, buying themselves enough time to retreat deeper into the redoubts with the squad's collected salvage.
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