Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At half health, the minotaur gains advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Description
'...In life, the wretched abomination known as the Minotaur was feared across the coast of Greece; those cast into the Labyrinth in which he, himself, was trapped had no hope of escape. That was until the young hero Theseus entered the Labyrinth voluntarily, and slew him in what was, by most accounts, a spectacular battle. A famous tale -- but what happened when they reunited in death needs to be told, as well. Here, they say Theseus again discovered the Minotaur, whose soul had lingered restlessly at the edge of the Underworld, and Theseus took pity on him. Though, I think there is more to it than that. I think Theseus saw in the bull-man Asterius his greatest rival. Thus he offered Asterius a seat of honor in Elysium alongside him; a just result, for their fame and glory are intertwined.'
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