Large Monstrosity, Unaligned
AC 15 (Chitinous Armor)    Initiative +1 (11)
HP 93 (11d10 + 33)
Speed 40 ft., Climb 20 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Perception +4
Resistances Poison
Immunities Poisoned
Senses Darkvision 60 ft, Tremorsense 30 ft; Passive Perception 14
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Keen Smell. The chaurus has advantage on Wisdom (Perception) checks that really on smell.

Burrowing Horror. The chaurus can move through narrow tunnels and difficult terrain without penalty. 

Actions

Multiattack. The chaurus makes 2 attacks: 1 with its Bite and 1 with its Claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target., Hit: 23 (2d8 + 4) piercing damage + (3d6) poison damage. The target must succeed on a DC 14 Con save or become poisoned until the end of its next turn.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target., Hit: 11 (2d6 + 4) slashing damage.

Vermon Spray (Recharge 5-6). The chaurus spits toxic bile in a 15 ft cone, creatures must make a DC 14 Con save, on a failure they take (6d6) poison damage and are poisoned for 1 minute, on a success they take half damage and aren't poisoned.

Bonus Actions

Skitter Rush. The chaurus moves up to its speed. If it ends within 5 ft of a creature, it can make a Claw attack.

Reactions

Trashing Bite. When a creature within 5 ft hits the chaurus, it can make a Bite attack against that creature.

Description

A Chaurus is a nightmarish insectoid predator that dwells deep beneath Skyrim in the dark caverns and forgotten tunnels inhabited by the Falmer. Few creatures inspire as much fear among adventurers as the sight of a Chaurus emerging from the darkness.

Roughly the size of a horse, a Chaurus possesses a long, segmented body covered in thick chitinous armor. Its shell ranges from dark green to sickly yellow, often glistening with moisture from the damp caves it calls home. Sharp ridges run along its back, and its many legs allow it to scuttle across stone walls and uneven terrain with disturbing speed.

Its head is perhaps its most terrifying feature. Large mandibles click and grind constantly, capable of tearing through flesh, leather, and even metal armor. Multiple black eyes reflect the faintest traces of light, giving the creature an unnerving awareness of everything around it.

A Chaurus is not merely dangerous because of its size and strength. Venom drips from its fangs and stingers, capable of causing intense pain, paralysis, or death. Some varieties can even spit corrosive poison across great distances, coating their prey in burning toxins before closing in for the kill.

The air around a Chaurus often carries a foul odor of decay and acidic venom. Their chittering echoes through underground tunnels, a sound that many adventurers learn to fear long before they ever see the creature itself.

Despite their monstrous appearance, Chaurus are highly adapted predators. They are patient hunters that lurk in shadows, waiting for the perfect moment to strike. Many travelers exploring Dwemer ruins or Falmer tunnels never realize they are being stalked until it is far too late.

Larger specimens, known as Chaurus Reapers, can grow to enormous sizes and possess even thicker armor, deadlier venom, and frightening resilience.

A faint clicking echoed through the cavern. At first, it sounded like dripping water, but the rhythm grew faster. Then a pair of glossy black eyes appeared in the darkness. A massive insectoid shape crawled from the shadows, its armored shell scraping against the stone. Venom dripped from its mandibles as dozens of legs carried it silently across the cave floor. The creature paused for a moment, sensing your presence. Then it released a shrill hiss and charged. 

 
Bruence

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