Medium Humanoid (Warforged), Any Alignment
Armor Class 12 (natural armor)
Hit Points 7 (1d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws CON +5
Skills Athletics +5
Damage Resistances Poison
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Forging Blank. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

These Warforged workers are usually putting their tireless strength to work as laborers in the smelting forges, factories and workshops of the Cogs, deep down in the foundations of Sharn. Usually content with their existance as mindless slave laborers, they have been riled up by Dirk, Staff and the other Warforged followers of the Lord of Blades, in the wake of the recent murders of warforged. Now they have come to the home of Kaz Vitorius, sergeant of the Sharn Watch in Blackbones, and demand retribution!

Habitat: Urban

EchoMirage

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