Huge Giant (Demon, Fire Giant), Lawful Evil
Armor Class 18 (plate)
Hit Points 262 (21d12 + 126)
Speed 30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +12, CON +11, WIS +7, CHA +8
Skills Athletics +11, Perception +6
Damage Resistances Lightning, Poison
Damage Immunities Fire
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common, Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Yaga-Shura fails a saving throw, he can choose to succeed instead.

Magic Resistance. Yaga-Shura has advantage on saving throws against spells and other magical effects.

Otrazhat Plate. Any time Yaga-Shura is targeted by magic missile, a line spell, or a spell that requires a ranged attack roll, roll a d8. On a 4 to 8, the spell affects Yaga-Shura normally. On a 2 to 3, Yaga-Shura is unaffected. On a 1, Yaga-Shura is unaffected, and the effect is reflected back at the caster as though it originated from Yaga-Shura, turning the caster into the target.

Fire Aura. At the start of each of Yaga-Shura's turns, each creature within 5 feet of it takes 7 (2d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Yaga-Shura or hits him with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Death Throes. When Yaga-Shura dies, he explodes, and each creature within 30 feet of him must make a DC 18 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The giant makes two koloss blade attacks.

Koloss Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. This attack scores a critical hit on a roll of 19 or 20.

Flamelance. Yaga-Shura expends all of his Stoke counters and channels a line of flame 60 feet long and 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 13 (3d8) fire damage for each Stoke counter on a failed save, or half as much damage on a successful one.

Fiery Teleport. Yaga-Shura magically teleports, along with any equipment it he wearing or carrying, up to 120 feet to an unoccupied space it can see. Immediately after he disappears, a gout of flame erupts, and each creature within 10 feet of the space you left must make a Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Yaga-Shura can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yaga-Shura regains spent legendary actions at the start of his turn.

Stoke. Yaga-Shura taps into the abyssal power within him to heat his weapons and power his attacks, gaining one Stoke counter. For each Stoke counter he has, his weapons deal an additional 3 (1d6) fire damage. Whenever Yaga-Shura takes cold damage, he loses 2 Stoke counters.

Command Ally. Yaga-Shura targets one ally he can see within 30 feet of him. If the target can see and hear Yaga-Shura, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Forge-Cloud (Costs 2 Actions). Yaga-Shura creates a cloud of choking smoke and cinders. The cloud fills a 15 foot cube, which becomes heavily obscured, and lasts for one minute or until Yaga-Shura uses this action again. If a creature starts its turn in the cloud's area and is concentrating on a spell, the creature must make a DC 18 Constitution saving throw or lose concentration.

Lair and Lair Actions

Lair Actions

If encountered in his Lair, Yaga-Shura is considered CR 17. On initiative count 20 (losing initiative ties), Yaga-Shura takes a lair action to cause one of the following effects; Yaga-Shura can’t use the same effect two rounds in a row:

  • Greater Stoke: Yaga-Shura uses his Stoke action twice.
  • Loose the Hounds: Two newly created Hell Hounds wriggle free of the Abbysal corruption in Yaga-Shura's throne room. These Hell Hounds have half the hit points of a normal Hell Hound and their attacks deal half damage.
  • Scalding floor: The floor of Yaga-Shura's throne room rapidly heats up in a 10-foot radius circle. When a creature moves into the circle for the first time on a turn or starts its turn there, that creature takes 3d6 fire damage. This damage decreases by 1d6 every round.

Habitat: Mountain

DozingDragon

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